How does enraged regeneration work




















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What's wrong: Death Wish , Bloodrage and Berserker Rage are usable during Enraged Regeneration even though the effect doesn't trigger. How it should work: Any enrage effect should not be castable at all during Enraged Regeneration. Whenever you try to cast one of those abilities there should be an error saying "You can't use that yet". Meaning after popping Survival Instincts, you're healing for about 9K over 10 seconds. It's just unreal. Comment by is this the thing with the animation like rejuv?

Comment by Corbis I sometimes saw Druids in level BGs cast rejuv in bear form, this was before Druids could use pots in forms, I moved the mouse over the buffs and it said rejuv, and rejuv animation, so dunno.. Comment by AveryZan I really love that they combined the old survival instincts and frenzied regeneration into one ability.

No more using this as an emergency "OH SH--! Comment by echospazz Don't mean to be negative, but this ability is possibly the most overpowered ability in the game in terms of class self healing, not including Blood DKs in PvP. Any druid spec can pop into bear form, use a damage reduction cooldown Barkskin , Survival Instincts , cast enrage and then use this ability and also be immortal.

Although, this ability can be countered quite easily, all you need to do, is to stop hitting them, get away from them, and if you are a class that can dispel enrage effects like Rogue Shiv or Hunter Tranquilizing Shot , get rid of that enrage and then stun them, it renders them useless and practically wastes a powerful cooldown, also kiting and hard CCs are helpful too as well has any healing reduction effects.

No other class can really do what the druid class can do in term of this heal, other than warriors with Enraged Regeneration , but that has more requirements then druids and it can't be "prevented" as a druids can be. Comment by LordVan Cooldown is missing. Comment by rodalpho The devs told us exactly how Frenzied Regeneration scales with gear at the link below.

Comment by Tielyn Frenzied Regen with the 5. Most of the time, the Stamina value wins out, since 2xAgi is the majority of your AP value, and your armor typically has more Stamina than Agi.

So you will see a fixed heal on the tooltip for FR unless your Vengance buffs your AP up significantly enough to raise that number. With the new way Vengeance works, it is primarily bosses and big spike hits from said bosses that will temporarily boost that value; light hitting world trash mobs won't raise it fast enough. Also: The pre No more mass regeneration to save the day Quick Facts.

Comments Comment by Wuatdah I personally like the old version better. Comment by paiway With at least Comment by Skullhawk13 Right now this is probably the best warrior defensive ability in the game, compared to die by sword you'll often heal a lot more than the parry could've avoided, and it's on a shorter cooldown for some reason.

For the duration of the effect a fury warrior can be an emergancy tank and keep going in what would otherwise be a wipe scenario. Also extremely handy for situations where you are solo. However, the damage reduction by itself is fairly medicore compared to the healing, so it won't save you if someone stuns you most of the time.



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